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2. The Call to Adventure

 

This is the second stage of the Hero's Journey. This is when the hero is presented with a problem, challenge or request. The "call" can come in the form of a message, letter, phone call, dream, temptation, last straw, conversation, or loss of something/someone precious, and is delivered by a  herald. This ultimately disrupts the hero's ordinary world.

 

 

1. The Ordinary World

3. Refusal of the Call

4. Meeting withe the Mentor

5. Crossing theThreshold

6. Tests, Allies, Enemies

7. Approach to the Inmost Cave

8. The Ordeal

9. Reward: Seizing the Sword

10. The Road Back

11. The Resurrection

12. Return with the Elixir

 

 

 

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