
What is the Hero's Journey?
The Hero's journey or monomyth is a pattern or structure for narratives, identified by the American Soldier Joseph Campbell. This structure appears in not just stories but drama's, myths, religious rituals, music and psychological development. The hero's journey is most easily understood as a cycle, the journey begins and ends in the "ordinary world", but the quest passes through an unfamiliar world called the "special world", and along the way there are key events which are part of Campbell's 12 stages. It starts with the ordinary world, then to the call to adventure/action. The protagonist would usually refuse the call at first, but then would set out, and go to meet the mentor. After the meeting with the mentor, the hero would cross the threshold, and will go through a series of trials that include enemies and allies. After the trials the hero would approach the inmost cave, where the ordeal lies. After facing the ordeal the hero would be presented with an award, seizing the sword. The road back then follows, and all unresolved issues appear and the resurrection takes place, and the hero would return to the ordinary world with an elixir, whether it be a prize or gold, the hero has changed someway and all the unresolved issues are solved.
The 12 Stages

